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#ifndef STRUCTS_H_
#define STRUCTS_H_
#include <stddef.h>
/* Top-left corner is x = 0, y = 0 */
struct Position_s {
size_t x;
size_t y;
};
typedef struct Position_s Position;
enum MapTile_e {
EMPTY = 0,
WALL = 255,
};
typedef enum MapTile_e MapTile;
enum Colors_e {
EMPTY_COLOR = 1,
VISITED_COLOR = 2,
GOAL_COLOR = 3,
WALL_COLOR = 4,
START_COLOR = 5,
PATH_COLOR = 6,
FRONTIER_COLOR = 7,
CURSOR_COLOR = 8, /* Used in path.c/anim() */
WALL_TEXT_COLOR = 9,
};
/* A map is a 2D array of MapTiles.
* Use as map[row][column] */
typedef MapTile** Map;
/* A path is a 2D array, in which for every tile we store the Position of a
* tile we came from. To get the full path you have to follow it from end
* to start */
typedef Position** Path;
#endif /* STRUCTS_H_ */
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