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#include <curses.h>
#include <signal.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <time.h>

#include "map.h"
#include "structs.h"
#include "config.h"
#include "error.h"
#include "priority_queue.h"
#include "path.h"
#include "bmp.h"

/* So, TODO for now:
   - Allow maps to have costs
   - Write out the amount of visited squares (to see how algorithms differ in
     efficiency)
   - check ppq_insert() order
   - more info in anim()
   - save pathfinding to a series of BMPs
   - less magical values
   - Algorithm hotswap
   - MORE MAPS FOR THE MAP PEOPLE
   - Clean up unused `#include`s
   - Comments */

void sigint_handler(int sig) {
    (void)sig; /* We know it's a SIGINT */
    endwin();
    printf("Received SIGINT\n");
    exit(1);
}

void initialize_colors(void) {
    start_color();
    use_default_colors();
    init_pair(EMPTY_COLOR, COLOR_BLACK, -1);
    init_pair(VISITED_COLOR, COLOR_GREEN, COLOR_GREEN);
    init_pair(GOAL_COLOR, -1, COLOR_RED);
    init_pair(WALL_COLOR, COLOR_WHITE, COLOR_WHITE);
    init_pair(START_COLOR, -1, COLOR_RED);
    init_pair(PATH_COLOR, COLOR_YELLOW, COLOR_RED);
    init_pair(FRONTIER_COLOR, COLOR_BLUE, COLOR_BLUE);
    init_pair(CURSOR_COLOR, -1, COLOR_RED);
}

void init_ncurses(void) {
    initscr();     /* Initialize the ncurses screen */
    cbreak();      /* Process input one char at a time */
    curs_set(0);   /* Hide the cursor */
    noecho();      /* Don't echo characters */
    keypad(stdscr, TRUE);
    initialize_colors();
}

int main(int argc, char **argv) {
    Position start_pos, end_pos;
    size_t width, height;
    Map map = NULL;
    Path (*path_func)(int, Map, size_t, size_t, Position, Position, char **, char) = &astar_path;

    size_t mwidth = 20;  /* Maze width  */
    size_t mheight = 10; /* Maze height */

    char is_maze = 0;
    char bmp_only = 0;
    char *bmp_filename = NULL;
    char anim = 0;
    int dirs = 8;

    srand(time(NULL));

    /* Handle args.
     * Currently supported:
     *  -a to animate the pathfinding (get input after each step)
     *  -d for Dijkstra
     *  -m {width}x{height} to give a maze of given size
     *  -f {filename} to load a map from the filename
     *  -b {filename} to just generate a bitmap, no interface
     *  -4 for four directions
     *  -8 for eight directions */
    /* TODO: Argument to choose the algorithm */
    /* TODO: Argument to set seed */
    int opt;
    while ((opt = getopt(argc, argv, ":adm:f:b:48")) != -1) {
        switch (opt) {
            case 'a': anim = 1; break;
            case 'd': path_func = &dijkstra_path; break;
            case 'm':
                      if (sscanf(optarg, "%zux%zu", &mwidth, &mheight) != 2) error("Wrong maze size string in argument\n");
                      is_maze = 1;
                      map = rbt_maze_map(mwidth, mheight, rand());
                      start_pos.x = 0;
                      start_pos.y = 0;
                      height = mheight * 2 - 1;
                      width = mwidth * 2 - 1;
                      end_pos.x = width - 1;
                      end_pos.y = height - 1;
                      break;
            case 'f':
                      map = file_plaintext_map(optarg, &width, &height, &start_pos, &end_pos);
                      break;
            case 'b':
                      bmp_only = 1;
                      bmp_filename = optarg;
                      break;
            case '4': dirs = 4; break;
            case '8': dirs = 8; break;
            case '?': error("Unknown option: %c\n", optopt);
            case ':': error("Option %c requires an argument\n", optopt);
        }
    }
    if (map == NULL) { /* If no map were given */
        is_maze = 1;
        if (argc == 4) { /* maze size as argv[2] and [3] */
            mwidth = atoi(argv[2]);
            mheight = atoi(argv[3]);
        }
        map = rbt_maze_map(mwidth, mheight, rand());
        start_pos.x = 0;
        start_pos.y = 0;
        height = mheight * 2 - 1;
        width = mwidth * 2 - 1;
        end_pos.x = width - 1;
        end_pos.y = height - 1;
    }

    signal(SIGINT, sigint_handler);

    if (!bmp_only) {
        init_ncurses();
    }

    char **visited = visited_new(width, height);
    Path path = NULL;
    path = path_func(dirs, map, width, height, start_pos, end_pos, visited, anim);

    if (bmp_only) {
        map_to_bmp(map, width, height, start_pos, end_pos, path, visited, bmp_filename);
        printf("Wrote the bmp to %s\n", bmp_filename);
        exit(0);
    }

    while (1) {
        draw_map(map, width, height, start_pos, end_pos, NULL, path, visited, NULL);
        int c = getch();
        /* TODO: add a keybinding to calculate the path again, or maybe do it on 'a' */
        /* TODO: add a keybinding to load a map from a file */
        switch (c) {
            case 'h': map_offset_x += 2; break;
            case 'l': map_offset_x -= 2; break;
            case 'j': map_offset_y -= 1; break;
            case 'k': map_offset_y += 1; break;

            case 'H': clear(); map_offset_x += 20; break;
            case 'L': clear(); map_offset_x -= 20; break;
            case 'J': clear(); map_offset_y -= 10; break;
            case 'K': clear(); map_offset_y += 10; break;

            case 'z': clear(); map_offset_x = 2; map_offset_y = 1; break; /* Move to top left corner */
            case 'x': clear(); map_offset_x = - width * 2 + COLS - 2; map_offset_y = - height + LINES - 2; break; /* Move to bottom right corner */

            case 'g':
                      switch (getch()) {
                          case 's':
                              clear();
                              map_offset_x = -start_pos.x * 2 + COLS/2;
                              map_offset_y = -start_pos.y + LINES/2;
                              break;
                          case 'e':
                              clear();
                              map_offset_x = -end_pos.x * 2 + COLS/2;
                              map_offset_y = -end_pos.y + LINES/2;
                              break;
                      }
                      break;

            case 'a': anim = !anim; break;

            case 'y':
            case 'o':
            case 'u':
            case 'i':
                      if(is_maze) {
                          switch (c) {
                              case 'y': if (mwidth > 1) mwidth -= 1; break;
                              case 'o': mwidth += 1; break;
                              case 'u': mheight += 1; break;
                              case 'i': if (mheight > 1) mheight -= 1; break;
                          }
                          map_free(map, height);
                          visited_free(visited, height);
                          path_free(path, height);

                          height = mheight * 2 - 1;
                          width = mwidth * 2 - 1;
                          end_pos.x = width - 1;
                          end_pos.y = height - 1;

                          map = rbt_maze_map(mwidth, mheight, rand());
                          visited = visited_new(width, height);
                          path = path_func(dirs, map, width, height, start_pos, end_pos, visited, anim);
                      }
                      break;

            case 's':
                      curs_set(2);   /* Show the cursor */
                      echo();        /* Echo characters */

                      message(height, FILENAME_PROMPT);
                      char filename[FILENAME_BUF_SIZE] = "out.bmp";
                      mvgetnstr(height + map_offset_y + 1, map_offset_x - 2 + sizeof(FILENAME_PROMPT), filename, FILENAME_BUF_SIZE - 1);

                      map_to_bmp(map, width, height, start_pos, end_pos, path, visited, filename);

                      curs_set(0);   /* Hide the cursor */
                      noecho();      /* Don't echo characters */

                      getch();
                      break;

            case 'n':
                      if (is_maze) {
                          map_free(map, height);
                          map = rbt_maze_map(mwidth, mheight, rand());
                          path_free(path, height);
                          path = path_func(dirs, map, width, height, start_pos, end_pos, visited, anim);
                      }
                break;

            case 'e':
                      is_maze = 0;
                      visited_free(visited, height);
                      path_free(path, height);

                      map_editor(&map, &width, &height, &start_pos, &end_pos);
                      wrefresh(curscr);

                      visited = visited_new(width, height);
                      path = path_func(dirs, map, width, height, start_pos, end_pos, visited, anim);
                      break;

            case KEY_RESIZE: clear(); break;

            case 'q': map_free(map, height); path_free(path, height); endwin(); return 0;
        }
    }

    endwin();
    return 0;
}