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#ifndef CONFIG_H_
#define CONFIG_H_
#define COST_ORTHOGONAL 10
#define COST_DIAGONAL 14 /* sqrt(2) * 10 */
#define ANIM_DELAY_USEC 10*1000
/* The characters that represent different tiles.
* Some have two characters -- that's because of the rendering trick where we
* use two characters back-to-back so they look like a square. */
#define EMPTY_CHAR ' '
#define GOAL_CHAR_1 'G'
#define GOAL_CHAR_2 'L'
#define WALL_CHAR '#'
#define START_CHAR_1 'S'
#define START_CHAR_2 'T'
#define CURSOR_CHAR_1 '<'
#define CURSOR_CHAR_2 '>'
#define FILENAME_BUF_SIZE 128
#endif /*CONFIG_H_ */
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